X
capOff
Enter
W
Loading ...
O
Shift
V
Wait for it ..
U
N
Objective: To use kinematic equations in horizontallylaunched projectile problems in order to solve for original height, horizontal displacement, and original horizontal velocity.
Backspace
Start
Space
T
M
Z
S
L
E
Solving HorizontallyLaunched Projectile Problems
P
K
D
Type your name in the space below and click on the Start button.
Q
Hit the Target
J
C
B
5
Version 1.1
R
I
H
A
6
G
0
3
F

4
9
1
8
Y
2
Use Key Pad to Enter Name. Then Tap the Enter Button.
7
Given values of horizontal displacement and height, solve for vox. Solve 2 problems of this type.
Student Name:
Begin
Given values of original height and original speed, solve for dx. Solve 2 problems of this type.
Begin
Tap the Begin buttons to start any of the four activity types.
Solve 1 problem for each of the three variables  dx, dy, and vox.
Given values of horizontal displacement and speed, solve for dy. Solve 2 problems of this type.
You have done it!
You have successfully solved each problem type once.
You have earned the trophy for the fourth activity.
You have done it!
You have successfully Solved for h two times.
You have earned the trophy for the second activity.
Continue
You have done it!
You have successfully Solved for dx two times.
You have earned the trophy for the first activity.
Return to Main Menu
You have done it!
You have successfully Solved for vox two times.
You have earned the trophy for the third activity.
O’ Drats!
Your answer is incorrect. You’ll see a similar question very soon. Use the Help button to improve your chances of getting it correct. Click Continue.
0
C
9
60.0
8
5
Drats! That’s not correct.
But you’ll get another chance soon.
Here’s a sketch of the solution:
GIVEN: dy= AAA m, voy = 0 m/s, ay = 9.8 m/s/s
dx= BBB m, ax = 0 m/s/s
Unknown: vox = ???
Use dy, voy, and ay to find the t (time to fall).
Then use dx and t to find the vox value.
Enter your answer directly into the field OR use our builtin Number Pad.
Activity
7
4
dy
Back
Space
3
dx
Solve 1 Problem Each
2
6
vox
Solve 2 dx Problems
Tap for QuestionSpecific Help
1
Help Me!
If you return to the Main Menu, then you will lose all your progress
on this activity.
Are you sure you want to return to the Main Menu?
View Directions
Solve 2 dy Problems
Once done, tap the
Enter button.
Yes, Return
Fire Cannon
No, Stay Here
Answer:
Solve 2 vox Problems
the New Acceleration
Use
≥ 3
Sig Figs
Use the Number Pad to enter the value of ...
Tap to Close
Progress Report
BA
Enter
AA
.
To Main Menu
Begin Master Level
Wizard Level
Completed
Apprentice Level
4 Questions
Begin Wizard Level
Apprentice Level
Completed
Master Level
8 Questions
Master Level
Completed
Begin Apprentice Level
Pick from among the three levels of difficulty 
Apprentice Level, Master Level, and Wizard Level.
Newton’s Second Law
Wizard Level
12 Questions