Init. Velocity (m/s):
		
		
		4
		5.0
		Slope
		Real Time
		Slow Mo
		12
		11
		Time (s):
		  Each square on the grid is 0.20 m along its edge.
		10
		9
		--
		Pause
		Continue
		3.0
		0.0
		Accel'n (m/s/s):
		Vibrate
		Max. Time (s):
		8
		Area
		7
		14
		1. Move with Constant Speed in + Direction
		1 Stage
		13
		2 Stages
		16
		Reset
		15
		3
		https://publicdomainvectors.org/en/free-clipart/NSU-Quickly-N-vector-drawing/27105.html
		1
		6
		5
		2
		CAUTION: Sandbox mode gives your great freedom … but the phun might end when the Moped leaves the screen.
		The Basic 6
		Sandbox Mode
		Start
		There are six basic motions that form the basis of all graphs. Understand these six motions and you’re on your way to becoming a kinematic graphing wizard.
		Two-Stage Concept Checker
		Version 1.1
		Most our simulations are accompanied by Concept Checkers. Try the simulation and learn. And when you’re ready, try the Concept Checker to see if you comprehend.
		Explore the relationship between the motion of an object and the features of the graphs that describe such a motion.
		Two-Stage
		You’ve been working hard and doing great. So now it’s time to explore on your own. You decide on the motion parameters and observe the results.
		The Basic 6 Concept Checker
		So now you have the basics down. Try something different - a two-stage motion. Put the basics together and have double the phun!
		Kinematic Graphs