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Home Concept Builders Vectors and Projectiles

Concept Builders - Vectors and Projectiles

A Concept-Builder is an interactive questioning module that presents learners with carefully crafted questions that target various aspects of a concept. Each Concept Builder focuses the learner's attention upon a discrete learning outcome. Questions target that outcome from a variety of angles using multiple difficulty levels or varying activities. The following Concept Builders target concepts associated with Vectors and Projectiles.

Activities

Component Addition

🞋︎ Learning Goal: To use the components of two or more vectors to determine the magnitude and diretion of their resultant.

Free Fall

🞋︎ Learning Goal: To express an understanding of the magnitude and direction of the velocity and acceleration vector for a free-falling object over the course of its trajectory.

Head-to-Tail Vector Addition

🞋︎ Learning Goal: To identify the Head-to-Tail vector addition diagram that is consistent with a given vector addition equation.

Projectile Mathematics

🞋︎ Learning Goal: To use projectile mathematics to calculate motion parameters for angle-launched projectiles.

Trajectory - Angle Launched Projectiles

🞋︎ Learning Goal: To understand the conceptual and numerical nature of the horizontal and vertical velocity vectors of an object that is launched upward at an angle to the ground.

Trajectory - Horizontally Launched Projectiles

🞋︎ Learning Goal: To demonstrate an understanding of the manner in which position and velocity change over the course of a projectile’s trajectory.

Up and Down

🞋︎ Learning Goal: To understand the conceptual and numerical nature of the velocity and acceleration vectors of an object that is launched vertically upward from the ground and travels through its full trajectory.

Vector Addition

🞋︎ Learning Goal: To use an understanding of head-to-tail vector addition in order to determine the resultant of 3, 4, or 5 vectors.

Vector Direction

🞋︎ Learning Goal: To use a protractor to determine the direction of a vector and to express the direction using a couple of conventions and to convert direction information from one convention to another.

Which One Doesn't Belong? Projectile Motion

🞋︎ Learning Goal: To use an understanding of the characteristics of projectile motion in order to interpret various representations of a projectile's motion.

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