Skip to Content Go to sign in Skip to Primary Navigation Skip to Secondary Navigation Skip to Page Navigation Skip to Header Navigation Skip to Footer Navigation Read more about accessability options and our navigation

Physics Classroom is making strides to make our site accessible to everyone. Our site contains 6 navigation areas. The Primary, Secondary, and Page Level navigations have a screen reader version of their nav structure that allows using the left and right keys to navigate sibling navigation items, and up or down keys to navigate parent or child navigation items. The others can be navigated using tabs. The Primary Navigation handles the first 2 levels of site pages. The Secondary (which is not always available) handles the 3rd and 4th level of structure. The Page level navigation allows you to navigate the current page's headings quickly. The Header Navigation contains the Light/Dark Mode toggle, Search, Notifications and account login. The Breadcrumb Navigation contains the breadcrumb of the current page. If the current page has a breadcrumb, you can get to it by skipping to the content and tabbing in reverse (shift plus tab). The Footer Navigation contains links such as Privacy, Contact, about and terms. Some resources contain an Audio Player that can be activated by holding down the T key for 3 seconds, and then using K to pause and resume. While not every area of Physics Classroom is usable purely from keyboard and screen reader, we are committed to continue work on making this possible. If you have questions or need additional help, please use this link to contact us.

Return to screen reader navigation
Home Interactives Refraction and Lenses

Interactive - Refraction and Lenses

Explore the refraction of light at a boundary between two media with the Refraction Interactive. Launch the Least Time Principle Interactive and discover the fundamental law that explains why light refracts as it does when traveling between two locations on the opposite side of a boundary. Use the Optics Bench Interactive to explore the images formed by converging and diverging lenses. And be fascinated with the eye candy found in our Converging and Diverging Lens Image Formation animations.

Activities

Converging Lens Image Formation

An image is formed by a lens when light from every point on the object intersects at a location in space.' That's nice theory, but it's a little difficult to get a mental grip on. But now that has changed with our Converging Lens Image Formation simulation. Tap the link and watch as our Interactive constructs the image of every point on an object using a rapidly-draw ray diagram. The process and the result will fascinate you. Tap the link and secure your grip on image formation.

Converging Lens Image Formation
Diverging Lens Image Formation

Find out how a diverging lens forms an image. Tap on a point on an object and view the light refracting and being traced backwards to an intersection point. Repeat for a variety of object locations and learn about image formation for diverging lenses.

Diverging Lens Image Formation
Least Time Principle

If you were a lifeguard at the beach and you saw a struggling swimmer in the water, it would be your objective to reach the swimmer in the least amount of time. But since you can run faster on the sand than you can swim in the water, you can't run directly at the swimmer. You can reduce your time by running a longer distance on the sand and swimming a shorter distance in the water. Your path to the swimmer will be a bent path - bent at the point where you transition from running to swimming. In this Interactive, learners will determine the entry point into the water that results in the least time. Then their analysis of the data will relate principle of least time to Snell's law of refraction. Now go save that swimmer ... in the least amount of time.

Least Time Principle
Refraction

Turn on your laser and shine it through air at the surface of water. Change the laser's angle and observe the effect. Swap out the water and replace it with oil or glass or diamond or ... . Switch to the other side of the boundary and observe the effect of laser light traveling from water to air. There's no end to what you can try with this Interactive ... without an expensive laser, without getting wet, and without having to buy any diamonds.

Refraction

Now with Concept Checkers

3D Ray Diagram Simulation

Refraction is amazing, but who has time to calculate all those ray paths and lines? Wouldn't it be cool to just see them, and get a feel for how things like height, distance, focal length and radius impact the image? Look no further than this 3D Ray Diagram simulator!

3D Ray Diagram Simulation

Special thanks to Kirby!

3D Refraction Simulation

How light refracts and reflects when it passes through two mediums with different reflective indexes can be hard to calculate. This handy simulation let's you play with the ray angles and refractive indexes of two medium in order to see the reflection and refractions that occur.

3D Refraction Simulation

Special thanks to Kirby!

Return to Screen Reader Navigation