Motion Detector Notes
Notes:
Teaching Ideas and Suggestions:
Motion Detector uses the camera of the device as a motion-detecting instrument. With most operating systems, the user of the device must first give permission to Motion Detector to use the device. (It's safe. You have our pledge that no video is collected by Motion Detector. It is only used for motion detection). The user then calibrates Motion Detector by pointing the camera at the printed ArUco marker from a distance of 1 m away. This 1-meter distance does not need to be precise; from the tip of the finger on an outstretched arm to the nose when standing sideways can be called 1 meter. Once calibrated, a small dot will appear on the position axis of the graph. As the phone is moved towards or away from the marker, the dot will move along the axis. When ready, the student can tap Go and move in an intended manner. The position of the phone is marked on the graph in real time over the course of 8 seconds. For reference, the + direction is away from the ArUco marker.
Motion Detector includes a display toggle for the two graphs. Tapping the hide/show button above the graph will toggle its visibility from visible to invisible. This is a handy feature for classrooms wishing to exclusively study position-time graphs or velocity-time graphs.
We recognize that not everyone is a fan of phones being used in a classroom. And in some places, they aren't even permitted. We get it! But Motion Detector is not reliant upon a phone. It simply requires a device with a camera and a browser. School issued Chromebooks, laptops, and tablets also work. And the device with the camera doesn't even need to be the device that moves. If you have a desktop computer, then have the students hold the markers and move with the markers as the computer's front-facing camera acts as the detector. Students will see their motion plotted on the monitor as they move.
Motion Detector does a great job with position-time graphs. Like most motion detection systems, velocity-time graphs will display results that may be less than satisfying. For instance, when detecting the intended-to-be-constant-velocity motion of a student, the graph will unlikely be a horizontal line. It is more likely to be a jagged, zig-zag line that is grossly approximated as a horizontal line. We have found better results with velocity-time graphs by using a cart and low-friction track as the moving object. Equip the track with an end bracket to prevent the cart from rolling off either end. A computer or Chromebook can be placed about 25 cm from the track's end. A printed marker can be secured to a lightweight but rigid surface and secured to the cart. A gentle push will send the cart across the track at near constant speed. Motion Detector should be able to detect the movement of the marker and plot the motion. Accelerated motions can be analyzed using a cart in motion along a gently inclined track.
The Physics Classroom has not yet provided a classroom-ready activity sheet for use with this Interactive. There are likely a load of motion detector type activities readily available from other sources that can be adapted for use with Motion Detector. An alternative to providing an activity sheet is to provide students with some questions to explore. Here's a few starter questions that you might find useful:
- What does a position-time graph look like for an object at rest?
- How is a position-time graph for an object moving in the positive direction (away from the marker) distinguished from the graph for an object moving in the negative direction (toward the marker)?
- How is a position-time graph for an object moving fast distinguished from the graph for an object moving slow?
- How is a position-time graph for an object moving at constant speed distinguished from the graph for an object moving with a changing speed?
- How is a position-time graph for an object that is speeding up distinguished from the graph for an object that is slowing down?
- What does a velocity-time graph look like for an object at rest?
- How is a velocity-time graph for an object moving in the positive direction (away from the marker) distinguished from the graph for an object moving in the negative direction (toward the marker)?
- How is a velocity-time graph for an object moving fast distinguished from the graph for an object moving slow?
- How is a velocity-time graph for an object moving at constant speed distinguished from the graph for an object moving with a changing speed?
- How is a velocity-time graph for an object that is speeding up distinguished from the graph for an object that is slowing down?
Related Resources:
- Reading:
Lessons 3 and 4 of the 1D Kinematics Chapter of the Tutorial are perfect accompaniments to this Interactive. The following pages will be particularly useful in the early stages of the learning cycle on kinematic graphing:
The Meaning of Shape for a Position-Time Graph
The Meaning of Slope for a Position-Time Graph
The Meaning of Shape for a Velocity-Time Graph
The Meaning of Slope for a Velocity-Time Graph
- Physics Interactives:
Motion Detector is a great starting point for an interactive learning experience. Why not try one of our other Interactives as a follow-up? You may particularly like our Graph That Motion, our Kinematic Graphing, and our Graphs and Ramps Interactives.
- Minds On Physics Internet Modules:
The Minds On Physics Internet Modules include a collection of interactive questioning modules that help learners assess their understanding of physics concepts and solidify those understandings by answering questions that require higher-order thinking. Missions KG1 - KG3 of the Kinematic Graphing module provide great complements to this interactive for position-time graphs. Missions KG5 - KG7 make great complements for velocity-time graphs. They are best used in the middle to later stages of the learning cycle. Visit the Minds On Physics Internet Modules.
- Animation: Numerous GIF Animations at The Multimedia Physics Studios
The 1D Kinematics section of the Multimedia Physics Studios has several instructive animations that animate the motion of an object and show the corresponding position-time and velocity-time graphs for that motion. Visit the Multimedia Physics Studios.
- Curriculum/Practice: Several Think Sheets at the Curriculum Corner will be very useful in assisting students in cultivating their understanding, most notably ...
Describing Motion with Position-Time Graphs
Describing Motion with Velocity-Time Graphs
Graphing Summary
Visit the Curriculum Corner.
- Concept Builders:
Students love Concept Builders and they make for excellent interactive practice and sense-making. We listed three below but your find several more on the Kinematics page.
Position-Time Graphs - Conceptual Analysis
Position-Time Graphs - Numerical Analysis
Velocity-Time Graphs
Visit Concept Builders (Kinematics).
- Calculator Pad:
Are you ready for calculations and problem solving. The Calculator Pad is our go-to section for that. If you haven't seen our 2022 update, then you need to check it out. You will find a couple of problem sets on the analysis of position-time graphs.
Visit Kinematics Chapter of The Calculator Pad.
- Science Reasoning Activities:
Science classrooms should be filled with reasoning activities. There is one related activity in the Kinematics section of the Science Reasoning Center that will challenge students to employ close reading, data analysis, and logical reasoning. The activity is named ...
Kinematics
Visit the Science Reasoning Center.
Additional resources and ideas for incorporating Motion Detector into an instructional unit on kinematic graphing can be found at the Teacher Toolkits section of The Physics Classroom website. Visit Teacher Toolkits.
Credits:
A special thanks goes out to Chris from Nerd Island Studios (makers of SimBucket) for putting together and testing this Interactive.
Visit: Motion Detector Interactive
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