## 1-Dimensional Kinematics

Vector Walk
This Interactive highlights the distinction between distance and displacement. Three different motions are presented to the learner with the challenge of determining the distance traveled and the overall displacement for each.

Name That Motion
This Interactive challenges learners to correctly apply the concepts of velocity and acceleration in order to match the motion of 11 objects with their corresponding verbal descriptions. Learners must correctly identify the direction of the velocity and acceleration vectors in order to successfully match the verbal descriptions to the animated motions.

Pace Tracer 1
The Pace Tracer 1 Interactive provides learners a motion detector in the palm of their hand. Print the provided ArUco marker. Tape it on a wall. Then point your phone at the marker and walk. Pace Tracer will keep track of your position and plot it in real time. Make an attempt to match a graph and earn the Trophy. But don't stop with one trophy. There's 14 more to go. Challenge your friends, your parents, and even your teacher. You'll be having so much Phun you'll forget that you are learning. And that's how Physics should be! (And if phones aren't allowed in the classroom, then hold the target and walk towards a computer; it works just as well.)

Pace Tracer 2
The Pace Tracer 2 Interactive picks up where Pace Tracer 1 left off. Now that you've mastered the position-time graph matching, it's time for the real challenge - velocity-time graphs. Take your physics to another dimension and become an trophy-winning velocity-time graph matcher. There are 15 different graphs to match and you're the one who can do it.

Kinematic Graphing
Watch a moped scream across the screen, leave a trail of dots, and influence the shape of the resulting position-time, velocity-time, and acceleration-time graphs. Modify a motion parameter like the initial velocity, the acceleration, or the time and view the result. Explore the principles of kinematic graphing in three basic modes - The Basic 6, Two Stage Motions, and Sandbox Mode.  This Interactive provides a vital tool for understanding the relationship between the motion of an object and the features of the graphs that describe such motion.

Now available with two Concept Checkers.

Graph That Motion
This Interactive challenges learners to correctly apply the principles of kinematic graphing in order to match the motion of 11 objects with their corresponding graphical descriptions. Learners must understand how the shape of position-time and velocity-time graphs relate to a motion of  in order to successfully match the graphical descriptions to the animated motions.

Graphs and Ramps
This Interactive presents learners with the position-time or velocity-time graphs for numerous types of motion. Learners must then construct a ramp along which a ball will roll in order to match the given graph. As the ball rolls along the ramp, the motion is plotted in real time, allowing the learner to make adjustments to the ramp in order to successfully complete each challenge.

Two Stage Rocket
This Interactive simulates the motion of a two-stage rocket and displays the position-time and velocity-time graph in real time. It won't take long before you become a genuine rocket scientist. Once you've completed your study, earn your Rocket Scientist badge by successfully completing the accompanying quiz.

Accelerometer
With this Interactive in your browser of your mobile device, you can use your device as an accelerometer. The Interactive collects information from your device's accelerometer and displays it as a plot of acceleration vs. time. There are numerous ways in which the device can be used.

The Physics Classroom would like to thank Nerd Island Studios for contributing this Interactive to our collection.